publication

IEEE VR’25 (Best Paper Award!) and Interacting With Computers papers accepted!

First, our final analysis of the presence questionnaires use was published in the Interacting with Computers! More than 2/3 of the papers that use questionnaires to measure presence modified the measures, and most of them did not explain reasons for doing so or revalidated them.


Second, our study about perspective-taking in VR was accepted to the IEEE VR as a full paper! As our results show, VR, whether in 1PP or 3PP, does not naturally promote perspective-taking as a process of thinking about other’s thoughts and feeling.

It also won the best paper award!

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