publication

New publication in Human Studies!

In this paper, I am analyzing how video game players can experience different combinations of both sensory immersion in a game’s simulation (or presence) and mental immersion into their narrative.

One of the most intriguing results is the “It is not me” mechanic that players sometimes use to distance themselves from certain unpleasant events in games and then translate them into characters that they embody via avatars.

Kukshinov, E. (2024). It’s (not) me: Dynamic Nature of Immersive Experiences in Video Game Play. Human Studies. https://doi.org/10.1007/s10746-024-09768-9

Standard

Leave a comment