Research RESEARCH AREAS: Presence = Theorization + Measurement Implications of VR Simulation/Narratives, or Dual Immersion = Video games + Immersive storytelling Social VR Critical Media Psychology Visually, my research looks somewhat like this: TO BE UPDATED https://orcid.org/0000-0002-3759-5218 Share this: Share on X (Opens in new window) X Share on Facebook (Opens in new window) Facebook More Share on LinkedIn (Opens in new window) LinkedIn Share on Reddit (Opens in new window) Reddit Share on Telegram (Opens in new window) Telegram Share on WhatsApp (Opens in new window) WhatsApp Email a link to a friend (Opens in new window) Email Like Loading...