Portfolio

TitleGroup Dynamics in Collaborative Virtual Reality
RoleLead Researcher
MethodsInterviews, N=26, Phenomenological Analsysis
ResultsSocially-based experiences of embodiment, e.g., sense of mutual agency
ImpactDeveloped a UX framework for Social VR, identifying 5 key design pillars – from shared sensory feedback to co-created environments – that measurably increase group cohesion and player immersion in Social VR.
TitleTowards VR as Empathy Machine
RoleLead Researcher
MethodsExperimental observation (2×2), N=96, think aloud protocol, content analysis, questionnaire
ResultsNo empathizing in VR without an excplicit task
ImpactChallenged the “Visual-First” immersion myth; developed design requirements for active-reflection tasks and sensory-rich scenarios that prevent “identity tourism” and ensure meaningful user engagement in prosocial VR experiences.
TitleToxicity in Co-op Games
RoleMentor
MethodsExperimental observations (N=23), NASA TLX self-reports, and interviews
ResultsFrustration with team-mates is not reported via regular metrics
ImpactTranslated player behavior studies into game design strategies for cooperative mechanics, identifying that teammate competence directly scales player strategic engagement and that communication-heavy loops can neutralize mechanical frustration.
TitleThe Impact of Heart Rate on Player Experience in Board Games
RoleMentor
MethodsResearch through Design (RtD), N=10/20/5
ResultsPrototyping game mechanics and the game prototype artifact
ImpactPioneered a framework for Bio-Responsive Game Mechanics, utilizing real-time heart rate (HR) data to drive in-game events like “Stress Shots” and “Panic Mode.” Developed design patterns that transform physiological stress into a strategic resource for social deception and high-stakes gameplay.
TitleAI-Supported Onboarding in Video Games
RoleMentor
MethodsQualitative user study (N = 20) – observations, game play data, and interviews (thematic analysis)
ResultsParticipants emphasized the importance of maintaining control over how AI is used during onboarding and the freedom to choose their support level.
ImpactDeveloped design guidelines for Adaptive AI Onboarding that prioritizes player agency and trust. Specialized in translating AI flexibility into personalized learning paths that reduce friction without over-investing in temporary tutorials.
TitlePlayer Cooperation in a Co-located Cooperative Exergames
RoleMentor
MethodsWithin-participants, mixed-methods user study (N = 24)
ResultsCooperative play in exergames improves social experiences, drives increased team identification and relatedness. 
ImpactTranslated research into Social Design Guidelines for multiplayer experiences in co-located setting, prioritizing individual agency within team tasks to accommodate varied skill levels. Recommended “Workload Redirection” techniques to turn cognitive stress into rewarding team-building moments.
TitleImmersive Experiences in Video Game Play
RoleLead researcher
MethodsInterviews (N=8), Phenomenological analysis
ResultsDual dynamic nature of immersion in video games
ImpactDeveloped a Dual-Immersion Framework to optimize player engagement by distinguishing between “Simulation Presence” (action-based) and “Narrative Engagement” (story-based). Created an adaptive design approach that allows players to toggle agency and POV, preventing burnout by shifting focus between self-action and story progression.
TitleSocial Inequalities in Social VR
RoleLead Researcher
MethodsSurvey, N=120, Structured Qualitative Data, Thematic Analysis
ResultsRelationship between power dynamics and key Social VR affordances
ImpactEvaluated the UX of Safety & Reporting in virtual spaces, advocating for consistent, standardized safety affordances across platforms to reduce user cognitive load. Established the critical role of anonymity as a tool for empowerment rather than just a vector for harm, informing more nuanced moderation and T&S policies.
TitleDemographics and Choice of Player-Characters
RoleLead Researcher
MethodsSurvey-based experiment (N=182), content analysis
ResultsNon-White Non-male players are more likely to choose representative player-characters
ImpactQuantified the link between real-world demographics and in-game identity, proving that representation is a primary motivator for non-white/non-male players. Developed strategic guidelines for character design that move beyond “visual defaults” to satisfy the diverse motivational needs of global audiences.
TitleUnawareness of External Environement to Induce Presence in Virtual Environment
RoleLead Researcher
MethodsExperimental observation (N=68), content analysis of behavioural data, kinematic analysis of the tracking data, questionnaire, interviews
ResultsLack of awareness regarding immediate external physical environment helps to focus on the virtual environemnt and feel stronger presence
ImpactDeveloped Environmental Design Protocols for VR to maximize sensory immersion by minimizing external “mental referencing.” Proposed the use of visually neutral “transition spaces” and controlled lighting to enhance presence while mitigating user anxiety and physical safety risks.