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In this study, we think we have discovered a new phenomenon specific to social virtual environments. It is closely related to the subjective individual sense of embodiment in VR, but it is not the same. It is an intersubjective state in the sense that it depends on what others do, look like or what meanings
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Last week, I had the chance to attend Questioning Reality 2025 at the Data Sciences Institute at the University of Toronto. The event was packed and incredibly well-organized, creating a fast-paced environment for real conversations about the future of VR, AR, and social interaction. One of the highlights for me was the amount of direct
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First, our final analysis of the presence questionnaires use was published in the Interacting with Computers! More than 2/3 of the papers that use questionnaires to measure presence modified the measures, and most of them did not explain reasons for doing so or revalidated them. Second, our study about perspective-taking in VR was accepted to