CURRENT PROJECTS:
1) Subject position and choice of characters in video games: It is about how and why different social groups choose characters in video games.
2) Behavioral measure of presence in VR: Development and validation of the behavioral measure of presence in VR which should be, in the end, designed as an accessible app.
3) Online/digital agency: Poststructuralist and critical perspective on online/digital agency compared to intersubjective context
4) Immersion into video games: It’s about a relationship between sensory and mental immersion into video games
5) Russian news narratives: this study includes analysis of the reception of the strategic narratives on the Ukrainian crisis in 2013-2014
6) Further explication of presence: updated framework of Lee (2004)
PLANNED PROJECTS:
1) Realistic-ness of the preamble as a factor of physical presence in VR
2) Meta-analysis of the media psychological research (based around the object of the scholarship)
3) National identity in COVID-19 information spread
4) Analysis of hegemonic discourses in Russia (and, potentially, of ways to resist them)
5) TV shows streaming: disruptive or desired control?
6) Subjective factors of presence: previous experience, contextualizing the use, etc.
7) Emotion-based approach to trust towards the AI assistants
8) Decoupling avatar and character relationships in video games (as in case of 1PP vs identification)
9) Online anonymity and dominant subject position
10) PSR and two types of realism in video games
11) Treating ignorance with VR