When we attempt to explain human behaviour we have to consider the culture in which this behaviour occurs because it greatly affects us. Power structure affects us both on the collective and individual levels. There are certain cultural experiences that are more specific either to dominant or marginalized groups. These experiences can also be (re)produced in media.
Currently, I am focused on ignorance as something that dominant groups may obtain and what can affect their behaviour (such as the choice of characters in video games). But I am not just interested in discovering its instances but dealing with it too.
Alternatively, we should think about how we can de-normalize toxic and/or abusive behavior online and in video games. One of the ways to do so is stimulate resistance and represent it socially.
In addition, I am trying to analytically approach the notion of the digital Self and digital agency, i.e. how it is ontologically different from its social counterpart. I am also very curious about how various social groups behave online anonymously because, again, it may be different for people who are used to having power vs. those who are not used to it. You can see a few of these differences in regard to Social VR use here.